Sa'mir

Overview
Sa'mir is the name given to the native Airidians who inhabit the planet of Airidia. They are primarily located on the largest continent of Rynaegor, and are broken up into 12 separate tribes, some located near the sea, and others located deep within the jungles.

Physicality
Sa'mir males stand as tall as 6' 6 fully grown, while females can stand anywhere from 6' 2 to 6' 4 fully grown. Skin colour is a pale blue, which can get darker with exposure to the sun. This blue skin has spotted biolumicent markings that run down the arms, legs, and chest. Sa'mir are lean and long limbed, with bones that are three times stronger than the average human bones. This protects them from injury in daily, physically rigorous tasks such as running and hunting. Hair colour ranges from platinum-blonde to a darker, sandy-blonde, and their ears have a long, pointed shape. Eye colour is either yellow or light blue.

Mental Abilties
Mental abilities of the Sa'mir that are known is that they are both highly intelligent, and have mild telepathic abilities. Their telepathic abilities allow them to communicate without verbal speech for short distances. This ability has proven to be a challenge for the humans, especially in combat situations.

Lifespan
Sa'mir can live up to 110 years, though this can vary highly depending on lifestyle, role within a tribe, and diet.

Clothing
Sa'mir clothing depends on the tribe's location. Often clothing is sparse due to the year round humidity, though handcrafted armour is worn on hunts and in battle. The higher the rank the more decorative clothing becomes, with body paint sometimes used.

Culture
The culture of the Sa'mir is matriarchal, with the highest ranking female being the head of a tribe, and her mate being second in command. Sa'mir live with, not against the environment they inhabit, and so try to do as little damage as possible in daily activities, giving thanks whenever they would have to collect resources. Sa'mir will ride both flying and ground-dwelling animals as transportation for long distance ans in battle.

Religion
Little is known about the religion of the Sa'mir, other than that they believe that the planet they reside on is a living being that they live in harmony with, and that each part of the environment has its own lesser spirit that inhabits it.

Traditions
Traditions of the Sa'mir include naming and coming of age ceremonies. Rank within one's tribe is dictated by both clothing and body language. Lower ranking members are expected to be respectful to those of higher rank.

Roles(sub)
Mak'maor - Tribe Leader(Female

Mak'marr-Tribe Second In-Command (Male)

Khalsa-Warrior*

Saela-Hunter*

Tsunn-Healer*

(*)Indicates Male and Females can take this role